|  | You really shouldn't have done that! Convicted of a crime (player decides whether the character is actually guilty) and condemned to penal servitude [INT -1, WIL -1, SOC -1, Stigma/Felon, Career/Mining +3, choose one: Brawling +3, Computer/Hacking +3, Escape Artist +3, Pick Pocket +3, Scrounge +3, Security Systems/Any +3, Stealth +3, Streetwise/Any +3. Add 3d6 years to the time this path takes; must take Ne'er-Do-Well (4) or Tour of Duty: Piracy (4) Path next] | 
|  | A freak accident on the job leaves you disabled but compensated through a civil suit [Disabled (3), Wealth (4)] | 
|  | You hate your job and daydream the hours away [-1 to all skills gained from this path] | 
|  | You're fired! [Poverty; must take Ne'er-Do-Well (4) Path next] | 
|  | Your chief hates you [Enemy (2)] | 
|  | You find oneself amid the domesticities of life [WIL -1, Dependent, Cooking +4] | 
|  | There's a war on, and you're drafted [Character's next path is Military Enlistment (3); Clan characters can join a Freeborn Sibko (2), but do not apply the Attribute threshold modifiers listed for that path, and assume the training takes four years] | 
|  | Involved in harassment scandal [Enemy, Stigma, Seduction +4] | 
|  | There is a time for hobbies [Interest/Any +5] | 
|  | Standard worker drone [+2 to any two skills related to your career] | 
|  | You get a raise [choose Wealth or Property] | 
|  | Good workman [Career +4, add +3 to any two skills related to this career, +2 to any other skill] | 
|  | Who would have thought? You're a natural. [Natural Aptitude/Any skill related to your career, +5 to this skill] | 
|  | Your dedication gets you noticed by government officials, who approve you for advanced training [Wealth, Bureaucracy/Affiliation +2, Protocol/Affiliation +2; may choose any Higher Education Path next] | 
|  | Hard work pays off with a raise and a promotion [Enemy, Good Reputation, Wealth (2), Administration +3, Leadership +3] | 
|  | Start your own business [Wealth (2) and choose Owns Vehicle or Property (5). Whatever the case, this progress attract an Enemy (2)] | 
|  | You become a primary interstellar representative for your company [Contact (2), Enemy (2), Wealth (4), Well-Connected (2), Bureaucracy/Any +3. Language/Any +3, Negotiation +3, Protocol/Any +3, Zero-G Operations +1] | 
|  | Choose one event or roll twice and apply both results | 
|  | Choose two events or roll three times and apply each results |